Category: AmigaDOS

  • Video Game Violence Isn’t Violence

    Video Game Violence Isn’t Violence

    Just as I know that holding a conversation with AI isn’t the same as holding one with another human being, I know that killing virtual beings in a virtual universe isn’t the same as killing in the real world.

    When I started playing computer games in the early 1980s, graphics were primitive. Firing missiles and dropping bombs in the original F-15 Strike Eagle on the Commodore 64 required the suspension of disbelief because everything in the game, including the plane and the world, weren’t realistic looking.

    F-15 Strike Eagle

    It wasn’t long before programmers learned how to make computers like the C64 depict more realistic images. Then came along better hardware, such as the Atari ST and the Amiga. Now killing began to look like killing. Then PCs upped the ante by increasing the number of on-screen colors all the way up to 256, then to millions. This, along with the addition of more pixels and more powerful graphics cards, gave developers unbelievable power.

    By the early 1990s we had cringe-worthy video game violence. Games like Castle Wolfenstein, Mortal Combat, Doom, and more, showed gore that disgusted right-wing Christians and had moms asking for such games to be banned.

    Mortal Kombat

    Today there’s no question of whether violence is depicted with sufficient detail in modern video games. The hardware and software are more than capable, and it no longer requires you to imagine it. You only have to open your eyes to see.

    I’ll admit, I play a lot of violent games. And I’m not a big fan of little indie titles where farming, dating, or running a bookstore is the main focus. I prefer big, Triple-A RPGs, shooters, and similar where making progress involves killing bad guys.

    Castle Wolfenstein

    Sometimes they aren’t even bad guys.

    For example, I’m currently replaying the original WatchDogs, a game I’ve completed several times before. Here, you’re billed as The Vigilante, but the game lets you steal from common folk, shoot and run them over, assassinate people who are supposed to be bad, and otherwise wreak havoc on a simulated version of Chicago.

    Do I cringe as I kill and steal in a game like WatchDogs? I do. And I always have.

    But since I know what I’m doing has nothing to do with reality, and I’m not preparing myself to go out and kill in the real world, these feelings I feel as I kill virtual beings just serve to remind me that, yes, I am human, and yes, life is precious.

    That’s what we need to remember with whatever sort of entertainment we rely on.

    When we read, watch TV, play games, chat with AI, surf the Internet, etc., and what we’re experiencing makes us feel uneasy, and we wonder if maybe it’s reinforcing the worst in us, we are human, we value life, and we make a decision every day to preserve it.

  • The Long Road Back to Amiga: A MiSTer FPGA Post-Mortem

    The Long Road Back to Amiga: A MiSTer FPGA Post-Mortem

    Return to the Amiga

    I am a huge Commodore fan and have been since the very early 1980s. I bought an Amiga 1000 the fall of 1985, and an Amiga 500 a few years later. The Amiga was my sole personal computer until around 1983, and I played hundreds of amazing games on it in the 8 years I owned it.

    When I bought a MiSTer FPGA a month or two ago, it was mostly so I could play many of those old Amiga games again. Little did I know the amount of work it would take to get the games onto the MiSTer.  This post mortem details at least some of the steps I took to fruitlessly try to get Amiga games working as .hdf files on the MiSTer FPGA. 

    AI as the Sole Source of Truth

    I have relied on AI, Gemini in this case, every step away. Interestingly, it has proven to be a double-edged sword. It’s been invaluable in some respects, and downright stupid in others. It’s often provided incorrect information, or led me down pathways that didn’t work. It was also sometimes unwilling to provide any information, which forced me to coax it out of it. 

    I admit I rely heavily on Gemini for most things nowadays, and I relied on it here, to my detriment. Had I been more knowledgeable about these matters, I might have had a better outcome.

     The Journey

    • Amiga Vision – I read that Amiga Vision provided an all-in-one solution with hundreds of games. I just had to download and copy some folders to my SD-CARD. I either downloaded the wrong version (I don’t think that was the case) or it somehow didn’t copy over correctly because it didn’t work. I got errors on the MiSTer FPGA when I tried to use it.
    • Conversion – I downloaded .lha files from WHDLoad and was directed by Gemini to use a Bash script to convert them to .hdf files.This didn’t work even though I was using Git Bash, AmiTools, and some GnuWin32 utilities. In the end I had Cursor fix the script to get it working..
    • Bash –  A critical failure occurred where the script logic, likely due to improper variable handling or file path iteration, effectively mapped the same game file into every generated .hdf file, resulting in a batch of corrupted or redundant images. This was resolved, or at least partially so, by adding a line to the Bash script to delete the tmp folder before copying new game files.
    • Amiga Forever – Attempting to create a boot hard drive (DH0) in Amiga Forever failed because that environment is unable to create SCSI hard drives that are compatible. In the end, I could create the initial .hdf file in Amiga Forever, then had to copy it to the SD-CARD, and boot it in MiSTer FPGA, and from there, set the drive information, partition it, format it, and install Workbench 3.1.
    • WHDLoad – Once I got my Workbench 3.1 hard drive working, I attempted to mount a game .hdf file, but found it was missing WHDLoad. Gemini directed me to use a PowerShell script it created to inject WHDLoad into the .hdf files.
    • WHDLoad Continued – I abandoned the automated batch approach in favor of manually injecting files into a master .hdf. This required using the Amiga shell to manually handle the installation of the WHDLoad package. This was difficult because I had to copy the WHDLoad files to the boot drive, and install it. In the end, I created a floppy disk in Amiga Forever, copied the necessary files to it, then copied that to the SD-CARD, and was able to copy it to the hard drive and install it.
    • Mismatched Files – A recurring issue involved the game .slave file on the .hdf. When the .lha was initially unpacked, the internal naming conventions in the .hdf file didn’t match the expected launch parameters, forcing me to manually rename the slave files within the Amiga environment. Potentially, this would have to be done for every .hdf game file, or maybe the Bash script could be altered to do it for me, which would require converting all of the .lha files again.
    • Amiga Vision Again – Finally, after many false starts, Gemini directed me to again install the AmigaVision structure to source the necessary Kickstart ROMs and .RTB files manually, validating them against the requirements of the specific Workbench 3.1 setup.
    • It Works! –  Bewilderingly, when I mounted Amiga Vision in the MiSTer FPGA, it worked, providing a list of hundreds of games I could play. I tried running a couple, and they just worked!

    Final Thoughts

    This whole experience has been illuminating and frustrating, and I’ve felt helpless while Gemini continued to pump out information that I wasn’t knowledgeable enough to refute. I often got upset with Gemini, raised my voice at it, letting it know how displeased I was with it. This of course made no difference to it.

    I have working games via Amiga Vision and my old floppy images, and I’m happy about that. I’ve also spent more time using AmigaDOS and WorkBench in the last several days than I have in 35 years, which has been fun and interesting. It’s also a bit bewildering to see how antiquated yet perfectly functional this old operating system is.

    The worst part is how much time this has taken. I was fortunate to have a few days off work and spent most of several days doing nothing but this. Of course, I could have spent the time playing games, but this is all new to me, since I have never had a MiSTer FPGA before. Also, I’ve been buying new versions of Amiga Forever for probably 20+ years, but I’ve never spent that much time using it.

    My recommendation if you decide to buy a MiSTer FPGA or similar just to play Amiga games is go with Amiga Vision and hopefully it works for you. Playing games from floppy images works fine, but it’s nice to have a unified launcher and a list of hundreds of games to play.