Category: Limitations

  • The Architect of My Own Reality

    The Architect of My Own Reality

    I’ve spent the day vibe coding an app that has allowed me to create something that mirrors my unbridled enthusiasm and creativity. I know that sounds stupid, but I realized there’s no one around to tell me this isn’t possible.

    And since I’ve yet to reach my $20 a month limit in Cursor, and the app works as I’ve designed it to work, I’m happy. So, I decided to write about why vibe-coding is so much better than my day job. But instead of writing it myself, I let Gemini 3.1 Flash Lite do it for me, based on my prompt, of course.

    I also edited it a bit:

    In my day job, I am a professional software tester. My life is defined by the friction of the “No.”

    I spend my hours documenting elegant solutions, identifying critical edge cases, and proposing features that would make the user experience seamless. I send these tickets off into the void, only to have them return with a status update that feels like a cold splash of water:

    Won’t Fix. Out of Scope. Resource Constrained.

    In the real world, software is a compromise. It’s a series of negotiations between what is ideal and what is budget friendly. I am the person who sees the potential, but I’m not the person who holds the purse strings.

    Then, I close my work laptop and open my personal terminal. I start to “vibe code.”

    The Infinite Canvas

    When I vibe code, the dynamic shifts entirely. The hierarchy of the corporate office dissolves. There is no product manager to tell me that my vision is “not on the roadmap.” There is no lead developer to sigh and tell me that the architecture won’t support the change.

    When I am vibe coding, I am the business analyst, the coder, and the user all at once.

    If I decide that a button should glow when hovered, it glows. If I decide that the data should flow through a custom-built pipeline that defies standard conventions, I build it. And if I hit a wall—if the laws of physics or the limitations of a specific library make a feature technically impossible, I deal with it.

    The Absence of “No”

    The beauty of vibe coding isn’t that everything is easy; it’s that the intent is never rejected.

    When I encounter a limitation, the programmer, the version of myself that exists in the flow state, never says “No.” Instead, the conversation becomes a creative pivot.

    • The Real World: “We can’t implement that feature because the legacy database doesn’t support real-time updates.” (The conversation ends.)
    • Vibe Coding: “The database doesn’t support real-time updates? Okay, let’s build a middleware cache or switch to a different engine. Let’s find a way to make it happen.” (The conversation evolves.)

    In this space, a limitation is not a dead end; it is simply a prompt for a different path. I am never told that my idea is invalid. I am never told that my curiosity is a waste of time. I am never told that the project is “good enough” as it is.

    The Joy of Unrestricted Creation

    There is a profound, almost meditative joy in this autonomy. Vibe coding allows me to reclaim the agency I lose during the nine-to-five. It turns the act of programming from a chore of compliance into an act of pure expression.

    When I am vibe coding, I am not just testing the work of others; I am manifesting my own. I am learning that while the world may have its constraints, my imagination does not. And as long as I am the one at the keyboard, the answer to “Can we do this?” will always be the same:

    Let’s see how we can make it work.

  • The Long Road Back to Amiga: A MiSTer FPGA Post-Mortem

    The Long Road Back to Amiga: A MiSTer FPGA Post-Mortem

    Return to the Amiga

    I am a huge Commodore fan and have been since the very early 1980s. I bought an Amiga 1000 the fall of 1985, and an Amiga 500 a few years later. The Amiga was my sole personal computer until around 1983, and I played hundreds of amazing games on it in the 8 years I owned it.

    When I bought a MiSTer FPGA a month or two ago, it was mostly so I could play many of those old Amiga games again. Little did I know the amount of work it would take to get the games onto the MiSTer.  This post mortem details at least some of the steps I took to fruitlessly try to get Amiga games working as .hdf files on the MiSTer FPGA. 

    AI as the Sole Source of Truth

    I have relied on AI, Gemini in this case, every step away. Interestingly, it has proven to be a double-edged sword. It’s been invaluable in some respects, and downright stupid in others. It’s often provided incorrect information, or led me down pathways that didn’t work. It was also sometimes unwilling to provide any information, which forced me to coax it out of it. 

    I admit I rely heavily on Gemini for most things nowadays, and I relied on it here, to my detriment. Had I been more knowledgeable about these matters, I might have had a better outcome.

     The Journey

    • Amiga Vision – I read that Amiga Vision provided an all-in-one solution with hundreds of games. I just had to download and copy some folders to my SD-CARD. I either downloaded the wrong version (I don’t think that was the case) or it somehow didn’t copy over correctly because it didn’t work. I got errors on the MiSTer FPGA when I tried to use it.
    • Conversion – I downloaded .lha files from WHDLoad and was directed by Gemini to use a Bash script to convert them to .hdf files.This didn’t work even though I was using Git Bash, AmiTools, and some GnuWin32 utilities. In the end I had Cursor fix the script to get it working..
    • Bash –  A critical failure occurred where the script logic, likely due to improper variable handling or file path iteration, effectively mapped the same game file into every generated .hdf file, resulting in a batch of corrupted or redundant images. This was resolved, or at least partially so, by adding a line to the Bash script to delete the tmp folder before copying new game files.
    • Amiga Forever – Attempting to create a boot hard drive (DH0) in Amiga Forever failed because that environment is unable to create SCSI hard drives that are compatible. In the end, I could create the initial .hdf file in Amiga Forever, then had to copy it to the SD-CARD, and boot it in MiSTer FPGA, and from there, set the drive information, partition it, format it, and install Workbench 3.1.
    • WHDLoad – Once I got my Workbench 3.1 hard drive working, I attempted to mount a game .hdf file, but found it was missing WHDLoad. Gemini directed me to use a PowerShell script it created to inject WHDLoad into the .hdf files.
    • WHDLoad Continued – I abandoned the automated batch approach in favor of manually injecting files into a master .hdf. This required using the Amiga shell to manually handle the installation of the WHDLoad package. This was difficult because I had to copy the WHDLoad files to the boot drive, and install it. In the end, I created a floppy disk in Amiga Forever, copied the necessary files to it, then copied that to the SD-CARD, and was able to copy it to the hard drive and install it.
    • Mismatched Files – A recurring issue involved the game .slave file on the .hdf. When the .lha was initially unpacked, the internal naming conventions in the .hdf file didn’t match the expected launch parameters, forcing me to manually rename the slave files within the Amiga environment. Potentially, this would have to be done for every .hdf game file, or maybe the Bash script could be altered to do it for me, which would require converting all of the .lha files again.
    • Amiga Vision Again – Finally, after many false starts, Gemini directed me to again install the AmigaVision structure to source the necessary Kickstart ROMs and .RTB files manually, validating them against the requirements of the specific Workbench 3.1 setup.
    • It Works! –  Bewilderingly, when I mounted Amiga Vision in the MiSTer FPGA, it worked, providing a list of hundreds of games I could play. I tried running a couple, and they just worked!

    Final Thoughts

    This whole experience has been illuminating and frustrating, and I’ve felt helpless while Gemini continued to pump out information that I wasn’t knowledgeable enough to refute. I often got upset with Gemini, raised my voice at it, letting it know how displeased I was with it. This of course made no difference to it.

    I have working games via Amiga Vision and my old floppy images, and I’m happy about that. I’ve also spent more time using AmigaDOS and WorkBench in the last several days than I have in 35 years, which has been fun and interesting. It’s also a bit bewildering to see how antiquated yet perfectly functional this old operating system is.

    The worst part is how much time this has taken. I was fortunate to have a few days off work and spent most of several days doing nothing but this. Of course, I could have spent the time playing games, but this is all new to me, since I have never had a MiSTer FPGA before. Also, I’ve been buying new versions of Amiga Forever for probably 20+ years, but I’ve never spent that much time using it.

    My recommendation if you decide to buy a MiSTer FPGA or similar just to play Amiga games is go with Amiga Vision and hopefully it works for you. Playing games from floppy images works fine, but it’s nice to have a unified launcher and a list of hundreds of games to play.

  • Bridging the Capability Gap With AI

    Bridging the Capability Gap With AI

    In my post, Vibe Coding is all About the Requirements, I talk about how I’ve spent more than half my life programming but I’m still not a great programmer. I judge myself a 5 or 6 on a 1-10 scale, and no self-respecting software development manager would hire a 5 or 6 to work on production code.

    So, while I can code, I know my limitations, and there are many of them. 

    What I can do effectively, at least as a hobbyist, is vibe code, not only whole programs in languages and for platforms I have no experience with, but also modify or fix existing code, scripts, etc., that aren’t working correctly. I can also host a vibe-coded application on a platform like GCP, which I have a little experience with. 

    For most programming tasks, I use Cursor with its Composer 2.5 Standard model. It helped me write a digital collage tool to slice images into pieces, manipulate them individually with filters and edits, and reassemble them into a brand-new composition. This is a client-side JavaScript web app managed via NPM, utilizing HTML5 Canvas for image manipulation and hosted entirely on Firebase. 

    I also used Cursor to write a Python script to migrate my entire Obsidian vault, images and formatting included, into Google Docs. 

    These are projects I never would have dreamed about tackling, but with AI, I’m finally able to. Not only does the technology expand my set of capabilities and save me time but also helps me to innovate in areas I never would have previously considered.